Gordon Woodhull
Computer Graphics
A Mobile: week 5
Up/down arrows to increase/decrease complexity. Right/left to increase/decrease friction.
Z to make it spin about wildly (sorry no mouse interaction yet). I don't think this has to be quite
so darn slow, even in hand-coded java, not sure what's up with that.
BufferedApplet.java
Matrix3D.java
PointyPoint.java
Shape.java
Sphere.java
Spinny.java
Tube.java
Vector3D.java
week5.java