Gordon Woodhull
Computer Graphics
A Mobile: week 5

Up/down arrows to increase/decrease complexity. Right/left to increase/decrease friction. Z to make it spin about wildly (sorry no mouse interaction yet). I don't think this has to be quite so darn slow, even in hand-coded java, not sure what's up with that.

BufferedApplet.java   Matrix3D.java   PointyPoint.java   Shape.java   Sphere.java   Spinny.java   Tube.java   Vector3D.java   week5.java