Z buffering almost works; no shading yet.
Why are the spheres stretched in Z? And why does it slow up sometimes?
Bugs: Space Cactus whaaaa
BufferedApplet.java ClippyTriangles.java Cube.java Gear.java GhostBubbles.java MISApplet.java Matrix3D.java Multispline.java PointyPoint.java Shape.java Sphere.java SplittyTriangles.java Transform.java Triangles.java Tube.java Vector3D.java